Capcom vs. SNK 2: Mark of the Millennium 2001 |
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Arcade flyer |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Hideaki Itsuno |
Composer(s) | Satoshi Ise |
Platform(s) | Arcade, Dreamcast, PlayStation 2, Xbox, Nintendo GameCube |
Release date(s) | Arcade August 2001 Dreamcast
GameCube
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer (2 players) |
Rating(s) | |
Media/distribution | GD-ROM, DVD, Nintendo optical discs |
Cabinet | Upright |
Arcade system | Sega NAOMI |
CPU | Hitachi SH-4 @ 200 MHz |
Sound | Yamaha AICA @ 45 MHz |
Display | Raster, horizontal orientation, 24 bit color |
Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.
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Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.
Unlike the first game, which was based on The King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison. This has led to criticism of Capcom's art department.[1]
Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ("Easy Operation") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.
Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it's called EO-ism.
In addition, the Xbox version of CvS2: EO also includes online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version.
While the game is virtually identical across all four consoles, the Gamecube version received lower review scores due to the native control scheme of the Gamecube controller, not designed for traditional fighting games. The PlayStation 2 version received more review scores, while the Xbox & Dreamcast versions got middle review scores.
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